May 20, 2006, 05:23 AM // 05:23
|
#1
|
Debbie Downer
Join Date: May 2006
Profession: N/Me
|
309+ Heal Party? Heck Yeah!
From the person who brought you the Ritual Lord build, which redefined an entire class, come another build which will sweep GvG and Aspenwood forever...
...yeah, it's still based on Ritual Lord but...
It's the powerful 309+ Heal Party every 10 seconds!
Attributes
16 Spawning Power (12 + 3 + 1)
13 Restoration Magic (12 + 1)
4 Communing (3 + 1)
Ritual Lord (e)
Boon of Creation
Feast of Souls
Life
Recuperation
Pain
Spirit Transfer
Ressurection Signet/Flesh of My Flesh
You see how to get the 309+ Heal?
The key is, of course, using Feast of Souls after summoning the 3 Spirits, then repeating.
Stay away from the fight. Then cast Boon of Creation, begin casting Life (use Ritual Lord during the cast to maximize usage). Then cast Restoration, then Pain (the only purpose of Pain is to be a 3rd spirit and to be a slight Energy Management tool, as you gain 8 Energy after the cast). After you have casted all three, cast Feast of Souls, which heals for 103 per Spirit, therefore atleast 309. (You'll peobably gain another 40+ due to Life).
Repeat at will. It'll take about 10 seconds per cycle (all 3 spirits have a 3 sec cast time.) You can also hold off casting Feast of Souls if your party doesn't need a great heal (Recuperation does help a bit.) You can also spike-heal with Spirit Transfer.
The build isn't really effective in PvE, as PvE isn't THAT difficult. (I, however would like to try it in the Elite Missions...) This build does shine in 8v8 and ESPECIALLY in Kurzick side Fort Aspenwood, as your Life spam will heal NPCs and there are normally few monks, so your Feast of Souls will be a valuable assset.
|
|
|
May 20, 2006, 07:02 PM // 19:02
|
#2
|
Pre-Searing Cadet
Join Date: May 2006
Profession: Mo/
|
This is a decent build.
Only one suggestion: replace recuperation with destruction, it has the same 3 sec cast time but has a 20 sec recharge instead of recup's 60 sec recharge
|
|
|
May 20, 2006, 09:02 PM // 21:02
|
#3
|
Desert Nomad
Join Date: Oct 2005
Guild: None, free and clear
|
cultist fervor + heal party > this. but its nevertheless a nice idea.
|
|
|
May 20, 2006, 11:13 PM // 23:13
|
#4
|
Wilds Pathfinder
Join Date: Dec 2005
Guild: [Rage]
|
Quote:
Originally Posted by horstmac
This is a decent build.
Only one suggestion: replace recuperation with destruction, it has the same 3 sec cast time but has a 20 sec recharge instead of recup's 60 sec recharge
|
But to do any damage worth thinking about you'd need to split your attribues thinly, having recuperations more useful, and with ritual lord 60s becomes 12s anyways, and it takes 9 seconds to lay all 3 anyways (+1 second to use feast of souls, its irrelivant)
recuperation>destruction here
|
|
|
May 21, 2006, 11:30 AM // 11:30
|
#5
|
Ascalonian Squire
|
Life is good, life gives even MORE heal, and not just to your party, but to all allies!
Also, for Luxon side on Fort Aspenwood, that Spirit to Flesh spell is pretty good with the Siege turtles. It's a 254 point heal on it if you cast a Pain spirit right on it, then sac it afterwards.
Also, an alternative if you're willing to give up Ritual Lord, is to use Consume Soul. It heals 254 to all ALLIES, not just your party, by saccing a single spirit! It recharges 4 seconds. If you have 6 spirits on your bar, that's a lot of major healing you can do, good for the 2 team missions, and for the PVE PVP since you need to heal your siege turtles. Destruction would be pretty useful here as a sac target too, even with 0 points in Channeling.
Last edited by Dracil; May 21, 2006 at 11:32 AM // 11:32..
|
|
|
May 22, 2006, 01:49 AM // 01:49
|
#6
|
Frost Gate Guardian
Join Date: Mar 2006
Location: Singapore
Guild: POEA
Profession: Mo/N
|
Consume Soul works only *allies in the area*
As a primary ritualist.. there is no way I'll be going to the front of the battle, where healing is needed the most.
Life spirit with Feast of Souls is good though, as it has a huge range of heal
|
|
|
May 22, 2006, 05:42 AM // 05:42
|
#7
|
The Greatest
Join Date: Feb 2006
Profession: W/
|
Sounds like Rt's are pretty kickass healer
|
|
|
May 30, 2006, 10:15 PM // 22:15
|
#8
|
Banned
Join Date: Nov 2005
Guild: Noobs Just Took Halls [WTF]
Profession: Mo/E
|
rits make great healers as the use of spirits like shelter and union can take alot of pressure off of tanks and monks. The whole restoration line can be really put to use quite effectively.
But did you "invent" the Ritual Lord build during the 2nd FPE? cuz thats when i did it......and i thought i was the first one with it -.-
|
|
|
Jun 01, 2006, 05:42 PM // 17:42
|
#9
|
Ascalonian Squire
|
Would it not be more beneficial to run the cycle with 2 spirits as a +200 heal would be just as good as +300 since on average you have about 450 hp and i can't imagine people getting smashed down to 100 every 10 secs.
I'm just thinking in terms of wasted overflow.
cool though.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
Similar Threads
|
Thread |
Thread Starter |
Forum |
Replies |
Last Post |
Heal Party
|
Bahumhat |
Questions & Answers |
1 |
Mar 20, 2006 02:17 AM // 02:17 |
stefffe |
The Campfire |
2 |
Mar 06, 2006 07:27 PM // 19:27 |
heal party...
|
mefisto |
The Riverside Inn |
8 |
Jun 20, 2005 01:19 AM // 01:19 |
Question on Heal Party?
|
Aalric |
The Campfire |
7 |
Jun 14, 2005 08:26 PM // 20:26 |
Greentongue |
Questions & Answers |
10 |
Mar 25, 2005 03:12 PM // 15:12 |
All times are GMT. The time now is 06:42 PM // 18:42.
|